Mastering Automotive Feature-Lines in Plasticity: The Easy and Professional Workflow Explained
Curve and Surf
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Mastering Automotive Feature-Lines in Plasticity: The Easy and Professional Workflow Explained
3 051 просмотр · 1 дн. назад
Curve and Surf
963 подписчика
3 051 просмотр · 1 дн. назад
In this video, we do a deep dive into modeling Automotive Feature_Lines in Plasticity and explain why it is so important to make them perfect!
Once you understand the WHY and the HOW, it becomes super easy to apply these techniques to your daily CAD NURBS routine.
The best part? This surface theory also applies perfectly to Polymodeling / Sub-D workflows and will instantly elevate the quality of your hard surfaces!
Let's start learning!
About the Channel:
I’m Christian Grajewski— a freelance automotive concept vehicle designer with nearly 20 years of professional experience (ex-VW Group, Zoox, Warner Bros, HBO, Universal Studios and more).
I share complete design workflows, automotive surface basics and advanced techniques, covering 3D CAD and polymodeling in Plasticity & Blender, rendering in Cycles & Octane.
My personal Portfolio:
https://www.christiangrajewski.com
Instagram: / christiangrajewski
My book EXPLORER- Futuristic Vehicles for Uncharted Lands, published by Design Studio Press
https://designstudiopress.com
#surfacedesign #3dmodeling #plasticity3d #plasticity #cardesign #vehicledesign #3ddesign #blender3d #conceptdesign
00:00 Importance of perfect feature-lines
01:44 Three-point plane theory
03:35 The Easy way, manuel CV move
04:14 How to create a three-point construction plane
7:38 Automotive surface design challenges
10:45 The "Roller Coaster" "S" curve problem
12:00 How to start solving the "S" curve problem
13:32 Building towards "Theory", basics
17:15 How to start building towards "Theory"
18:15 How to get perfect cuts on a crowned surface
20:47 The "Trimmed Surface" issue
21:32 How to finally build perfect automotive surfaces
24:33 Review and best practices
25:28 The "Split and Shut-line" problem