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Mastering Automotive Feature-Lines in Plasticity: The Easy and Professional Workflow Explained

Curve and Surf

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Mastering Automotive Feature-Lines in Plasticity: The Easy and Professional Workflow Explained

3 051 просмотр · 1 дн. назад
Curve and Surf
963 подписчика
3 051 просмотр · 1 дн. назад
In this video, we do a deep dive into modeling Automotive Feature_Lines in Plasticity and explain why it is so important to make them perfect! Once you understand the WHY and the HOW, it becomes super easy to apply these techniques to your daily CAD NURBS routine. The best part? This surface theory also applies perfectly to Polymodeling / Sub-D workflows and will instantly elevate the quality of your hard surfaces! Let's start learning! About the Channel: I’m Christian Grajewski— a freelance automotive concept vehicle designer with nearly 20 years of professional experience (ex-VW Group, Zoox, Warner Bros, HBO, Universal Studios and more). I share complete design workflows, automotive surface basics and advanced techniques, covering 3D CAD and polymodeling in Plasticity & Blender, rendering in Cycles & Octane. My personal Portfolio: https://www.christiangrajewski.com Instagram:   / christiangrajewski   My book EXPLORER- Futuristic Vehicles for Uncharted Lands, published by Design Studio Press https://designstudiopress.com #surfacedesign #3dmodeling #plasticity3d #plasticity #cardesign #vehicledesign #3ddesign #blender3d #conceptdesign 00:00 Importance of perfect feature-lines 01:44 Three-point plane theory 03:35 The Easy way, manuel CV move 04:14 How to create a three-point construction plane 7:38 Automotive surface design challenges 10:45 The "Roller Coaster" "S" curve problem 12:00 How to start solving the "S" curve problem 13:32 Building towards "Theory", basics 17:15 How to start building towards "Theory" 18:15 How to get perfect cuts on a crowned surface 20:47 The "Trimmed Surface" issue 21:32 How to finally build perfect automotive surfaces 24:33 Review and best practices 25:28 The "Split and Shut-line" problem