Перейти к содержимому

Third-Person Character & Mechanics (Unreal Engine 5 C++) - Graphics Engines | Master's Project Demo

RGames

0:00 / 0:00

Third-Person Character & Mechanics (Unreal Engine 5 C++) - Graphics Engines | Master's Project Demo

14 просмотров · 8 дн. назад
RGames
2 подписчика
14 просмотров · 8 дн. назад
Technical showcase of a third-person character controller and basic gameplay mechanics built natively with C++ in Unreal Engine 5. Developed for the first practical assignment (PAC 1) of the "Graphics Engines" course as part of the Master's Degree in Video Game Design and Development (UOC). ⚙️ Key Implementations: Custom GameMode and third-person Character initialization via C++. Movement and camera control mapped via the Enhanced Input System. Animation Retargeting (Paragon Belica) with a C++ driven Animation Blueprint, State Machine, and 1D Blend Space. Dynamic spine bone rotation based on camera Pitch. Physical projectile spawning, collision detection, and destruction events. 🎨 Assets & Attribution: Visual assets and character model (Paragon Belica) sourced from the Unreal Engine Marketplace (Epic Games). #UnrealEngine5 #UE5 #CPP #GameDev #UOC #GraphicsEngines #Programming #IndieDev