Third-Person Character & Mechanics (Unreal Engine 5 C++) - Graphics Engines | Master's Project Demo
RGames
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Third-Person Character & Mechanics (Unreal Engine 5 C++) - Graphics Engines | Master's Project Demo
14 просмотров · 8 дн. назад
RGames
2 подписчика
14 просмотров · 8 дн. назад
Technical showcase of a third-person character controller and basic gameplay mechanics built natively with C++ in Unreal Engine 5.
Developed for the first practical assignment (PAC 1) of the "Graphics Engines" course as part of the Master's Degree in Video Game Design and Development (UOC).
⚙️ Key Implementations:
Custom GameMode and third-person Character initialization via C++.
Movement and camera control mapped via the Enhanced Input System.
Animation Retargeting (Paragon Belica) with a C++ driven Animation Blueprint, State Machine, and 1D Blend Space.
Dynamic spine bone rotation based on camera Pitch.
Physical projectile spawning, collision detection, and destruction events.
🎨 Assets & Attribution:
Visual assets and character model (Paragon Belica) sourced from the Unreal Engine Marketplace (Epic Games).
#UnrealEngine5 #UE5 #CPP #GameDev #UOC #GraphicsEngines #Programming #IndieDev