Expanse Wolf (Rapid Fire) 31-50 | Destiny: Rising [Season 6, Phase 3]
Tangibility
0:00 / 0:00
Expanse Wolf (Rapid Fire) 31-50 | Destiny: Rising [Season 6, Phase 3]
310 просмотров · 12 дн. назад
Tangibility
121 подписчик
310 просмотров · 12 дн. назад
Expanse Eternity this season introduced power caps, which put you noticeably below the enemy power starting expanse 37.
Their health isn't that high, but their damage output is nearly enough to two or one-shot you on occasion - especially the boss, Shinka or sniper type enemies.
So I cleared expanse 31-36 without effort. But starting 37, the enemies are marked as red and I'm nearly (or actually) killed several times when playing carelessly.
Expanse 40 forces several restarts as a single shot or 2-3 damage ticks from the boss' beam are lethal.
Even the smaller servitor summons have a very good chance of killing me with a single shot or several close splashes.
Positioning at the bottom right under the large ramps places you out of range of the arena Detain hazard that appears during the last phase.
I swap to Suros as the higher single target damage was just better for this stage, and I'm able to chip away at the boss while dodging as many shots as I can.
Expanse 43 has some minor bumps, in which surviving the waves of enemies on the 2-capture point prompts defensive super use to stall for time.
Expanse 46 and 49 were both significantly more difficult.
In Expanse 46, there are multiple instances in which 2+ Major Legionarys are spawning, with 4-5 shots being potentially lethal. I had to ensure my Wolf's flame hit the correct target and handle some of the wave as they spawned, while using cover and kiting for a majority of engagements. There were some inefficiencies, but this clear went down to the kill-timer on the last enemy.
In Expanse 49, the lasers and angles made small mistakes extremely punishing. The Shinka hydra is a constant threat, but the shielded harpys and goblins that spawn-in later also made positioning difficult.
In Expanse 50, the minotaur boss and regular hobgoblins are one-shot capable. I move from cover to cover, while clearing the necessary enemies, and chip at the boss safely. If needed, I use my super to provide extra survivability while I push towards my next piece of cover, or when I need to retreat to the solar flare shelter. It took me many deaths, but once I found the cover that worked, this one became significantly easier.
00:00 Rapid Fire 31-33
01:45 Rapid Fire 34-36
03:40 Rapid Fire 37-39
06:45 Rapid Fire 40 (Yaeriiks-1, Paradoxical Servitor/Detain)
09:20 Character Build
10:25 Rapid Fire 41-43
13:30 Rapid Fire 44-46
18:55 Rapid Fire 47-49
22:55 Rapid Fire 50 (Minotaur, Solar Wind)
27:15 Character Build
Power Scaling (Level 102):
Power Cap: 114k
Expanse 31-33: 111k Recommended
Expanse 34-36: 115k Recommended
Expanse 37-39: 120k Recommended
Expanse 40: 125k Recommended
Power Scaling (Level 106):
Power Cap: 122k
Expanse 41-43: 125k Recommended
Expanse 44-46: 130k Recommended
Expanse 47-49: 135k Recommended
Expanse 50: 140k Recommended
----------
Loadout 1:
Wolf (Phase 3): 149223 Power
Wolf Talent Tree: 6
Wolf Ascension: 3
Emanare: 20650 Power
Radiant Core - Grenade Launcher
Relic Enhancement: 9400 Power
Weapons:
Sworn Oath (Solar Auto Rifle) [Uncommon]
Fire Rush/Time Marches On
Adaptive Sight
Double Mag Expansion
Warner Ammo
Vodnik Above the Water (Arc Auto Rifle) [Adept]
Unconventional Dosage/'Til The End
Desert Deer R5
Double Mag Expansion
Energy Conversion Ammo
Satiyaaliksni Smart Bomb (Arc Grenade Launcher, 37673 Power)
3/3 Exotic Catalyst (Maxed)
7/7 Catalysis Boost (Maxed)
3/3 Harmonic Resonance (8097 Power)
3/3 Mastery Resonance (7743 Power)
1/3 Protocol Resonance (1564 Power)
Artifacts, Level 100, 5-Star (40770 Power):
Inverted Guard
Ring of Safeguarding
Inverted Fury
Explosive Shell
Artifact Substats:
T11 Weapon Enhancement
T11 Arc Boost
T10 Damage Bonus
T10 Signature Boost
T10 Defense Boost
T10 Elemental Resistance
T9 Shield Boost
T9 Overshield Bonus
----------
Loadout 2:
Wolf (Phase 3): 145845 Power
Wolf Talent Tree: 6
Wolf Ascension: 3
Emanare: 20650 Power
Radiant Core - Grenade Launcher
Relic Enhancement: 9400 Power
Weapons:
Suros Regime (Void Auto Rifle, 34895 Power)
Dual Speed Receiver
3/3 Exotic Catalyst (Maxed)
7/7 Catalysis Boost (Maxed)
3/3 Harmonic Resonance (7279 Power)
3/3 Mastery Resonance (7346 Power)
0/3 Protocol Resonance
Tsurinobuse (Void Grenade Launcher) [Uncommon]
Auto-Loading Holster/Polyploidy
Taketori Sight
Hedgehog Mag
Energy Conversion Ammo
Artifacts, Level 100, 5-Star (40350 Power):
Inverted Guard
Ring of Safeguarding
Inverted Fury
Bellicose Planetesimal
Artifact Substats:
T11 Damage Bonus
T11 Weapon Enhancement
T10 Signature Boost
T10 Void Boost
T10 Defense Boost
T10 Elemental Resistance
T9 Shield Boost
T9 Overshield Bonus