Control Resonant #10 - More Underpass, Astral Resonant
Craig Yack
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Control Resonant #10 - More Underpass, Astral Resonant
19 просмотров · 6 дн. назад
Craig Yack
345 подписчиков
19 просмотров · 6 дн. назад
I make a few more attempts at getting past the nasty Hiss blocking the square doorway. In the end I just end up knocking the fire blade wielder off the edge. Whatever, it works. Might as well enjoy it before it gets patched out.
Unexpectedly, the square doorway leads directly to the Astral Plane. What follows is three puzzle areas to find a key to get through the doors leading to the Astral Resonant. And I didn't realize until it was laying there dead that its core was made up of a single patterned Physicist. Ew.
I try to approach a Jesse Vision in the Underpass, but I don't have the necessary movement ability. I'm given the hint to go after Jesse's Vision in the Evacuation Zone. And on the way, I beat the ever loving crap out of all the Molded in that warehouse that I had so much trouble with.
I'll handle the Evacuation Zone Vision tomorrow. I assume I'll get a traversal tool for all those warpy balls at the top edges of all the walls.
Pretty good session. But I will note that there isn't nearly as much multimedia (videos, puppet shows, film segments, live performances) in this game as there was in Control or Alan Wake 2. They really set my expectations, and that disappointed me with this game. But I'm just over half done with it, no idea what's coming (except for accidentally spoiling myself huge by being curious about a Resonant list ranked by difficulty...).
Played on an Intel Ultra 7 265K, RTX 5070 Ti OC 16 GB, 32GB 6400 CL32 DDR5, Steam Controller 2, Graphics 1080p DLAA, Ultra, RTX Medium, Fullscreen.