Voltage Havoc [w/ feedback] | FE2CM
adieuing
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Voltage Havoc [w/ feedback] | FE2CM
264 просмотра · 5 дн. назад
adieuing
2,45 тыс. подписчиков
264 просмотра · 5 дн. назад
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I haven't made a feedback video in a while, and this map seems pretty highlight worthy so I figured I should make a video for this
MAP INFO
Difficulty: ⭐5.8
Map Creators: bielroblox34/@bielroblox3488 (is this even his tag)
Map Contributors: Gab2010gamer_Gaming/@bluestronn
Map ID: aa*83lrnh
BGM Composer: luxTypes
BGM: • Liquid Breakout OST - Forest Facility
Time spent to complete: ~10 minutes
Worst fail: Swim section exploding button
PERSONAL RATINGS
Design 9/10 Idk how to describe it but I just love this simple decoration style. But I think some of the laser walls look a bit out of place, and it's also really dark despite the amount many bright objects and lights
Gameplay: 7.5/10 It's kinda fun at some parts, but it gets really stale after the 4th button.
BGM Suitability (extra): 9/10 This BGM fits more for this map than Forest Facility honestly. The synths suit the electric theme pretty well.
Sightreadability: 6/10 There are many sections under very low roofs that are difficult to read, specifically 0:30, 1:08, and 1:34. There are also a lot of parts where the route continues at a really unexpected direction, like 0:40, 0:45, the button at 1:13, and also the final truss at the very end 1:45 (that whole area looks like a winroom)
Rescue Location (extra): 2/10 At least another jump is involved, and the rescue is placed on an extended platform, but there's literally no challenge other than making the pacing slightly harder. Also, this rating ignores the OTHER rescue variant because that would be a 0/10.
Personal difficulty: ⭐5.9 Pacing is doing heavy lifting here, and sightreadability is also a big factor of the difficulty
Flaws:
Laser mechanic has an abrupt and sudden introduction, which could kill unaware players
Some minor sightreading issues
Lack of indication
Really laggy, could be a little more optimized (move background decorations in _Details folder)
Goods (extra):
Pacing is somewhat consistent, despite it being really strict
Game: https://www.roblox.com/games/11951199...
we finally got an actual map in like 4 weeks bro