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Modelling and Rigging a Crab in Blender, Part 9: Building the Character Controller

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Modelling and Rigging a Crab in Blender, Part 9: Building the Character Controller

41 просмотр · 1 мес. назад
Culer Damage
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41 просмотр · 1 мес. назад
Play the crab game in your browser: https://crabrace.culerdamage.com Build it yourself, from Blender to a playable Three.js game: https://www.culerlearn.com/courses/ri... Founding price: £15 with code CRABSALELAUNCH, for the first 30 students or until 30 November 2026, whichever comes first. £35 after that. One-time access, 14-day refund guarantee. Part 9 of the creature build series. This video builds the CharacterController class, covering the movement logic and how it's structured. Part 10 wires it into the rest of the app. The full course, Rigging and Animating a Creature in WebGL, covers the whole build with support documentation and tutor guidance, linked above. Join the course community on Facebook:   / creatureriggingandanimation   Previous: Part 8    • Modelling and Rigging a Crab in Blender, P...   Next: Part 10    • Modelling and Rigging a Crab in Blender, P...   Software used: VS Code, Three.js, Blender