How Jumps Work – Kinematic Character Controller in Unity
Nick Maltbie
0:00 / 0:00
How Jumps Work – Kinematic Character Controller in Unity
16 192 просмотра · 4 года назад
Nick Maltbie
18 тыс. подписчиков
16 192 просмотра · 4 года назад
Controlling player jumps from and sticking to the ground
Try out the demo at https://nickmaltbie.com/OpenKCC
GitHub project at https://github.com/nicholas-maltbie
Open-Source Kinematic Character Controller Series Playlist - • Open-Source Kinematic Character Controller...
Project documentation - https://nickmaltbie.com/OpenKCC/docs
How a player jumps in a virtual environment is a more complex topic than I initially expected, and it has been a constant point of change and improvement in the OpenKCC Project throughout its development. I was even able to find and fix a few bugs in the character jump mechanics while making this video.
This project is fully open source and there is a simplified version of the Kinematic Character controller in the project called SimplifiedKCCWithJump.cs stored here https://github.com/nicholas-maltbie/O...
Chapters:
Intro 0:00
Character Controllers 0:22
What is a Jump 1:03
Types of Jumps 1:37
When can the Player Jump? 2:26
Sliding Down Slopes 3:12
Jumping Direction 3:56
Quality of Life Additions 4:44
Snapping Player Down 5:11
Future Additions 5:46
Code Example 6:03
Outro 6:36
Games in the order they first appear in the video:
Super Mario Odyssey
Pokémon: Brilliant Diamond
Zelda: Breath of the Wild
Celeste
Overwatch
Human: Fall Flat
Besiege
Minecraft
Super Smash Bros. Ultimate
Fall Guys: Ultimate Knockout
#gamedev #madewithunity #gamedesign