Birds AI 3D Modeling + Rigging | Blender 4.1 | Full Tutorial
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Birds AI 3D Modeling + Rigging | Blender 4.1 | Full Tutorial
1 767 просмотров · 2 г. назад
Freedom Arts 3D Workflow
34,3 тыс. подписчиков
1 767 просмотров · 2 г. назад
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Title:
Birds AI 3D Modeling + Rigging | Blender 4.1 | Full Tutorial
Description:
Hey guys, how to create any birds 3D model by using AI and rig in Blender 4.1, make it ready for 3D animation and game engine? This is the step-by-step demo! ENJOY! and have fun! Happy 3D Modeling, 3D Animation + 3D Game Dev! ENJOY!
Table of Contents:
Step 1: Generate a Bird 3D Model with Tripo AI - 00:00:04 - 00:01:34
Step 2: Import GLB 3D Model into Blender - 00:01:34 - 00:02:06
Step 3: Rotate and Move the Bird in Blender - 00:02:06 - 00:02:33
Step 4: Move Pivot to Bird's Foot Level - 00:02:33 - 00:03:08
Step 5: Select All Transformed (CTRL + A) - 00:03:08 - 00:03:11
Step 6: Activate Rigify in Blender - 00:03:11 - 00:03:27
Step 7: Add Bird Armature Skeleton in Blender - 00:03:27 - 00:05:06
Step 8: Rig the Bird 3D Model in Blender - 00:05:06 - 00:09:32
Step 9: Merge Vertices with Short Distance in Blender - 00:09:32 - 00:10:30
Step 10: Bind Skin Weight to Skeleton Rigs in Blender - 00:10:30 - 00:10:37
Step 11: Test Skeleton Bones in Pose Mode in Blender - 00:10:37 - 00:11:45
Step 12: Export Bird as FBX File (Optional) - 00:11:45 - 00:12:27
Step 13: Test FBX 3D Model in iClone 3DXChange 7 (Optional) - 00:12:27 - 00:13:52
Conclusion and Enjoyment - 00:13:52 - END
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#Bird
#Modeling
#Rigging
#Blender
#Biped
#CGI
#3DModeling
#3DAnimation
#GameDev
#Tutorial
#FreedomArts
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