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Blender Neoclassical Side Table Course – Lesson 10: Texturing & Materials – Part 2

Umberto Oldani - Corsi Blender per l'architettura

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Blender Neoclassical Side Table Course – Lesson 10: Texturing & Materials – Part 2

125 просмотров · 2 нед. назад
Umberto Oldani - Corsi Blender per l'architettura
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125 просмотров · 2 нед. назад
In this tenth and final lesson of the Blender Neoclassical Side Table course, we complete the wood material and prepare the model for the final render. Starting from the material created in the previous lesson, we add Roughness and Normal maps to achieve a more realistic surface and improve the way the wood reacts to light and reflections. In this lesson, you will learn how to: • Add and correctly configure a Roughness map • Use Non-Color data for technical textures • Control roughness using a Color Ramp node • Add a Normal map and connect it through a Normal Map node • Adjust the strength of surface details • Fine-tune the wood color using Hue/Saturation/Value • Compare the material with the reference image • Configure the render settings and create the final image At the end of the lesson, the Neoclassical Side Table is fully modeled, textured, and ready to be used as a complete furniture asset in other architectural visualization and interior design projects. Software: Blender Render Engine: Cycles This is Lesson 10 of the complete Blender Neoclassical Side Table course.