Stop Creating PBR Materials Manually in 3ds Max! | V-Ray & Corona
H MEDIA
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Stop Creating PBR Materials Manually in 3ds Max! | V-Ray & Corona
642 просмотра · 1 мес. назад
H MEDIA
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642 просмотра · 1 мес. назад
In this tutorial, I'll show you how MapForge PBR can automatically recognize PBR texture maps and create materials based on your active 3ds Max renderer, including V-Ray and Corona Renderer.
Instead of manually loading and connecting Base Color, Roughness, Normal, Displacement, Ambient Occlusion and other texture maps every time, MapForge helps simplify the repetitive PBR material setup process.
🛒 GUMROAD:
https://hmedia3d.gumroad.com/
MAPFORGE PBR 2.0: https://hmedia3d.gumroad.com/l/mapfor...
MAPFORGE PBR 2.0 FEATURES
✓ Automatic active-renderer detection
✓ V-Ray material workflow
✓ Corona Renderer material workflow
✓ Standard / Blinn support
✓ Automatic PBR texture recognition
✓ Base Color
✓ Roughness / Glossiness
✓ Metalness
✓ Normal & Bump
✓ Displacement
✓ Ambient Occlusion
✓ Opacity & Emission
✓ Automatic AO + Base Color blending
✓ Renderer-specific Normal map setup
✓ DirectX / OpenGL Normal control
✓ Interactive material preview
✓ Sphere, Box, Cylinder & Plane previews
✓ UV tiling controls
✓ Map Channel control
✓ Send material to Material Editor
✓ Assign material directly to selected objects
✓ Save .mat material libraries
COMPATIBILITY
MapForge PBR 2.0 targets Autodesk 3ds Max 2018–2027.
Compatibility can vary depending on the specific 3ds Max, V-Ray and Corona Renderer versions installed, so individual version combinations may require validation.
The embedded material preview is intended as a visual approximation and is not a replacement for the final renderer output.
MapForge PBR 2.0
Developed by H MEDIA 3D ACADEMY
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🧩 Resources / Tools used:
https://hmedia3d.gumroad.com/l/mapfor...
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